Program’s node-based approach fits perfectly with the working methodology of a typical character rigging TD. Set keyframes on any parameter or use App’s Advanced Motion-editing tools for even more control. It has an animator-friendly workflow which includes a channel editor, dope sheet and interactive timeline. This workflow utilizes sparse volume sculpting tools created as part of the OpenVDB open source initiative. The Cloud FX tools offer an artist-friendly way of building, sculpting and rendering cloud formations. Procedural techniques can be used to maintain a robust construction history and to create complex models such as environments. It includes a wide variety of polygon, NURBS and subdivision surface modeling tools. The ability for nodes to be saved and to pass information, in the form of attributes, down the chain is what gives the app its procedural nature. These nodes are then “wired” into networks which define a “recipe” that can be tweaked to refine the outcome then repeated to create similar yet unique results. In Houdini for macOS, every action is stored in a node. Houdini for Mac is built from the ground up to be a procedural system that empowers artists to work freely, create multiple iterations and rapidly share workflows with colleagues.
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